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Hackers & crackers

Hackers & crackers

hacker /n./ [originally, someone who makes furniture with an axe] 1. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary. 2. One who programs enthusiastically (even obsessively) or who enjoys programming rather than just theorizing about programming. 3. A person capable of appreciating {hack value}. 4. A person who is good at programming quickly. 5. An expert at a particular program, or one who frequently does work using it or on it; as in `a Unix hacker'. (Definitions 1 through 5 are correlated, and people who fit them congregate.) 6. An expert or enthusiast of any kind. One might be an astronomy hacker, for example. 7. One who enjoys the intellectual challenge of creatively overcoming or circumventing limitations. 8. [deprecated] A malicious meddler who tries to discover sensitive information by poking around. Hence `password hacker', `network hacker'. The correct term for this sense is {cracker}.

The term `hacker' also tends to connote membership in the global community defined by the net. It also implies that the person described is seen to subscribe to some version of the hacker ethic (see {hacker ethic}).

It is better to be described as a hacker by others than to describe oneself that way. Hackers consider themselves something of an elite (a meritocracy based on ability), though one to which new members are gladly welcome. There is thus a certain ego satisfaction to be had in identifying yourself as a hacker (but if you claim to be one and are not, you'll quickly be labeled bogus). See also {wannabee}.

hacker ethic /n./ 1. The belief that information-sharing is a powerful positive good, and that it is an ethical duty of hackers to share their expertise by writing free software and facilitating access to information and to computing resources wherever possible. 2. The belief that system-cracking for fun and exploration is ethically OK as long as the cracker commits no theft, vandalism, or breach of confidentiality.

Both of these normative ethical principles are widely, but by no means universally, accepted among hackers. Most hackers subscribe to the hacker ethic in sense 1, and many act on it by writing and giving away free software. A few go further and assert that *all* information should be free and *any* proprietary control of it is bad; this is the philosophy behind the {GNU} project.

Sense 2 is more controversial: some people consider the act of cracking itself to be unethical, like breaking and entering. But the belief that `ethical' cracking excludes destruction at least moderates the behavior of people who see themselves as `benign' crackers (see also {samurai}). On this view, it may be one of the highest forms of hackerly courtesy to (a) break into a system, and then (b) explain to the sysop, preferably by email from a {superuser} account, exactly how it was done and how the hole can be plugged -- acting as an unpaid (and unsolicited) {tiger team}.

The most reliable manifestation of either version of the hacker ethic is that almost all hackers are actively willing to share technical tricks, software, and (where possible) computing resources with other hackers. Huge cooperative networks such as {Usenet}, {FidoNet} and Internet (see {Internet address}) can function without central control because of this trait; they both rely on and reinforce a sense of community that may be hackerdom's most valuable intangible asset.

hack value /n./ Often adduced as the reason or motivation for expending effort toward a seemingly useless goal, the point being that the accomplished goal is a hack. For example, MacLISP had features for reading and printing Roman numerals, which were installed purely for hack value. See {display hack} for one method of computing hack value, but this cannot really be explained, only experienced. As Louis Armstrong once said when asked to explain jazz: "Man, if you gotta ask you'll never know." (Feminists please note Fats Waller's explanation of rhythm: "Lady, if you got to ask, you ain't got it.")

GNU /gnoo/, *not* /noo/ 1. [acronym: `GNU's Not Unix!', see {{recursive acronym}}] A Unix-workalike development effort of the Free Software Foundation headed by Richard Stallman . GNU EMACS and the GNU C compiler, two tools designed for this project, have become very popular in hackerdom and elsewhere. The GNU project was designed partly to proselytize for RMS's position that information is community property and all software source should be shared. One of its slogans is "Help stamp out software hoarding!" Though this remains controversial (because it implicitly denies any right of designers to own, assign, and sell the results of their labors), many hackers who disagree with RMS have nevertheless cooperated to produce large amounts of high-quality software for free redistribution under the Free Software Foundation's imprimatur. See {EMACS}, {copyleft}, {General Public Virus}, {Linux}. 2. Noted Unix hacker John Gilmore , founder of Usenet's anarchic alt.* hierarchy.

cracker /n./ One who breaks security on a system. Coined ca. 1985 by hackers in defense against journalistic misuse of {hacker} (q.v., sense 8). An earlier attempt to establish `worm' in this sense around 1981--82 on Usenet was largely a failure.

Use of both these neologisms reflects a strong revulsion against the theft and vandalism perpetrated by cracking rings. While it is expected that any real hacker will have done some playful cracking and knows many of the basic techniques, anyone past {larval stage} is expected to have outgrown the desire to do so except for immediate, benign, practical reasons (for example, if it's necessary to get around some security in order to get some work done).

Thus, there is far less overlap between hackerdom and crackerdom than the {mundane} reader misled by sensationalistic journalism might expect. Crackers tend to gather in small, tight-knit, very secretive groups that have little overlap with the huge, open poly-culture this lexicon describes; though crackers often like to describe *themselves* as hackers, most true hackers consider them a separate and lower form of life.

Ethical considerations aside, hackers figure that anyone who can't imagine a more interesting way to play with their computers than breaking into someone else's has to be pretty {losing}. Some other reasons crackers are looked down on are discussed in the entries on {cracking} and {phreaking}. See also {samurai}, {dark-side hacker}, and {hacker ethic}. For a portrait of the typical teenage cracker, see {warez d00dz}.

cracking /n./ The act of breaking into a computer system; what a {cracker} does. Contrary to widespread myth, this does not usually involve some mysterious leap of hackerly brilliance, but rather persistence and the dogged repetition of a handful of fairly well-known tricks that exploit common weaknesses in the security of target systems. Accordingly, most crackers are only mediocre hackers.

dark-side hacker /n./ A criminal or malicious hacker; a {cracker}. From George Lucas's Darth Vader, "seduced by the dark side of the Force". The implication that hackers form a sort of elite of technological Jedi Knights is intended. Oppose {samurai}.

samurai /n./ A hacker who hires out for legal cracking jobs, snooping for factions in corporate political fights, lawyers pursuing privacy-rights and First Amendment cases, and other parties with legitimate reasons to need an electronic locksmith. In 1991, mainstream media reported the existence of a loose-knit culture of samurai that meets electronically on BBS systems, mostly bright teenagers with personal micros; they have modeled themselves explicitly on the historical samurai of Japan and on the "net cowboys" of William Gibson's {cyberpunk} novels. Those interviewed claim to adhere to a rigid ethic of loyalty to their employers and to disdain the vandalism and theft practiced by criminal crackers as beneath them and contrary to the hacker ethic; some quote Miyamoto Musashi's "Book of Five Rings", a classic of historical samurai doctrine, in support of these principles.

warez d00dz /weirz doodz/ /n./ A substantial subculture of {cracker}s refer to themselves as `warez d00dz'; there is evidently some connection with {B1FF} here. As `Ozone Pilot', one former warez d00d, wrote:

Warez d00dz get illegal copies of copyrighted software. If it has copy protection on it, they break the protection so the software can be copied. Then they distribute it around the world via several gateways. Warez d00dz form badass group names like RAZOR and the like. They put up boards that distribute the latest ware, or pirate program. The whole point of the Warez sub-culture is to get the pirate program released and distributed before any other group. I know, I know. But don't ask, and it won't hurt as much. This is how they prove their poweress [sic]. It gives them the right to say, "I released King's Quest IVXIX before you so obviously my testicles are larger." Again don't ask...

The studly thing to do if one is a warez d00d, it appears, is emit `0-day warez', that is copies of commercial software copied and cracked on the same day as its retail release. Warez d00ds also hoard software in a big way, collecting untold megabytes of arcade-style games, pornographic GIFs, and applications they'll never use onto their hard disks. As Ozone Pilot acutely observes:

[BELONG] is the only word you will need to know. Warez d00dz want to belong. They have been shunned by everyone, and thus turn to cyberspace for acceptance. That is why they always start groups like TGW, FLT, USA and the like. Structure makes them happy. [...] Warez d00dz will never have a handle like "Pink Daisy" because warez d00dz are insecure. Only someone who is very secure with a good dose of self-esteem can stand up to the cries of fag and girlie-man. More likely you will find warez d00dz with handles like: Doctor Death, Deranged Lunatic, Hellraiser, Mad Prince, Dreamdevil, The Unknown, Renegade Chemist, Terminator, and Twin Turbo. They like to sound badass when they can hide behind their terminals. More likely, if you were given a sample of 100 people, the person whose handle is Hellraiser is the last person you'd associate with the name.

elite /adj./ Clueful. Plugged-in. One of the cognoscenti. Also used as a general positive adjective. This term is not actually hacker slang in the strict sense; it is used primarily by crackers and {warez d00dz}. Cracker usage is probably related to a 19200cps modem called the `Courier Elite' that was widely popular on pirate boards before the V.32bis standard. A true hacker would be more likely to use `wizardly'. Oppose {lamer}.

lamer /n./ [prob. originated in skateboarder slang] Synonym for {luser}, not used much by hackers but common among {warez d00dz}, crackers, and {phreaker}s. Oppose {elite}. Has the same connotations of self-conscious elitism that use of {luser} does among hackers. Crackers also use it to refer to cracker {wannabee}s. In phreak culture, a lamer is one who scams codes off others rather than doing cracks or really understanding the fundamental concepts. In {warez d00dz} culture, where the ability to wave around cracked commercial software within days of (or before) release to the commercial market is much esteemed, the lamer might try to upload garbage or shareware or something incredibly old (old in this context is read as a few years to anything older than 3 days).

luser /loo'zr/ /n./ A {user}; esp. one who is also a {loser}. ({luser} and {loser} are pronounced identically.) This word was coined around 1975 at MIT. Under ITS, when you first walked up to a terminal at MIT and typed Control-Z to get the computer's attention, it printed out some status information, including how many people were already using the computer; it might print "14 users", for example. Someone thought it would be a great joke to patch the system to print "14 losers" instead. There ensued a great controversy, as some of the users didn't particularly want to be called losers to their faces every time they used the computer. For a while several hackers struggled covertly, each changing the message behind the back of the others; any time you logged into the computer it was even money whether it would say "users" or "losers". Finally, someone tried the compromise "lusers", and it stuck. Later one of the ITS machines supported `luser' as a request-for-help command. ITS died the death in mid-1990, except as a museum piece; the usage lives on, however, and the term `luser' is often seen in program comments.

wannabee /won'*-bee/ /n./ (also, more plausibly, spelled `wannabe') [from a term recently used to describe Madonna fans who dress, talk, and act like their idol; prob. originally from biker slang] A would-be {hacker}. The connotations of this term differ sharply depending on the age and exposure of the subject. Used of a person who is in or might be entering {larval stage}, it is semi-approving; such wannabees can be annoying but most hackers remember that they, too, were once such creatures. When used of any professional programmer, CS academic, writer, or {suit}, it is derogatory, implying that said person is trying to cuddle up to the hacker mystique but doesn't, fundamentally, have a prayer of understanding what it is all about. Overuse of terms from this lexicon is often an indication of the {wannabee} nature. Compare {newbie}.

Historical note: The wannabee phenomenon has a slightly different flavor now (1993) than it did ten or fifteen years ago. When the people who are now hackerdom's tribal elders were in {larval stage}, the process of becoming a hacker was largely unconscious and unaffected by models known in popular culture -- communities formed spontaneously around people who, *as individuals*, felt irresistibly drawn to do hackerly things, and what wannabees experienced was a fairly pure, skill-focused desire to become similarly wizardly. Those days of innocence are gone forever; society's adaptation to the advent of the microcomputer after 1980 included the elevation of the hacker as a new kind of folk hero, and the result is that some people semi-consciously set out to *be hackers* and borrow hackish prestige by fitting the popular image of hackers. Fortunately, to do this really well, one has to actually become a wizard. Nevertheless, old-time hackers tend to share a poorly articulated disquiet about the change; among other things, it gives them mixed feelings about the effects of public compendia of lore like this one.

newbie /n[y]oo'bee/ /n./ [orig. from British public-school and military slang variant of `new boy'] A Usenet neophyte. This term surfaced in the {newsgroup} talk.bizarre but is now in wide use. Criteria for being considered a newbie vary wildly; a person can be called a newbie in one newsgroup while remaining a respected regular in another. The label `newbie' is sometimes applied as a serious insult to a person who has been around Usenet for a long time but who carefully hides all evidence of having a clue. See {B1FF}.

larval stage /n./ Describes a period of monomaniacal concentration on coding apparently passed through by all fledgling hackers. Common symptoms include the perpetration of more than one 36-hour {hacking run} in a given week; neglect of all other activities including usual basics like food, sleep, and personal hygiene; and a chronic case of advanced bleary-eye. Can last from 6 months to 2 years, the apparent median being around 18 months. A few so afflicted never resume a more `normal' life, but the ordeal seems to be necessary to produce really wizardly (as opposed to merely competent) programmers. See also {wannabee}. A less protracted and intense version of larval stage (typically lasting about a month) may recur when one is learning a new {OS} or programming language.

Copyright © 1999 by Alex Armstrong ([email protected]).
All rights reserved. The ROPE was last updated on 5/6/1999.
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